Master Thesis Projects - in ModSimCompMech: Difference between revisions

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==Adaptive resolution in particle fluid simulation==
==Adaptive resolution in particle fluid simulation==
Extension of existing constraint based particle fluids to adaptive level of detail. Alternatives to particle representation of coarse grained regions. Application to industrial systems or scientific studies of ocean freak waves.
==Real-time simulation models of ground-tire interaction and transmission lines==
==Real-time simulation models of ground-tire interaction and transmission lines==
==New contact and friction models==
==New contact and friction models==

Revision as of 13:15, 10 September 2010

We offer projects mainly in computational science and engineering. Your background could be applied mathematics, computer science, computational physics, control, mechanical engineering, robotics - but this is not exclusive. Please contact us with your interest and CV. Feel free also to propose thesis project by yourself.

Announced projects

Merge/split in rigid multibody simulation

Adaptive simplification of rigid multibody systems by merging bodies into agglomerate superbodies can accelerate large-scale simulation by many orders in magnitude. The actions must preserves physical invariants, minimizes computational time, produce consistent pressure force distributions and allow for impulse propagation. Application to vehicle or robot simulations with large piles of contacting bodies.

Comparative study between different rigid body simulation software

Study quantitative results in dynamics, computational performance, memory managment and parallelization opportunities between different rigid body simulation software. Both theory and numerical experiments with a set of test scenes relevant for using the software for virtual prototyping of complex mechanical systems. The softwares are (tentative list) AgX Multiphysics, Bullet Physics, EDEM.

Quantitative analysis of frictional contact models and solvers

Implement different formulations of dry friction for rigid bodies - some old and some new; performance analysis including: testing pipeline, design of statistical measures, scientific visualization of results.

Adaptive resolution in particle fluid simulation

Extension of existing constraint based particle fluids to adaptive level of detail. Alternatives to particle representation of coarse grained regions. Application to industrial systems or scientific studies of ocean freak waves.

Real-time simulation models of ground-tire interaction and transmission lines

New contact and friction models

Sparse parallel solvers with applications to QP

Time-integration of non-smooth dynamical systems

Continuous collision detection

Interactive visco-elastic-plastic simulation (with Stanford University)

Haptic fluid simulation (with Stanford University)

Running projects

  • Projected conjugate-gradient solver for contacting rigid bodies on GPGPU
  • Parallel factorization of symmetric indefinite linear systems
  • Viscoplastic constraint fluids

Previous projects

External projects